Using Games to Increase Classroom Interest, 3 Minute Thesis


So we’re gonna play a game. This game is
called time line. You can see we have different inventions and when they were
created and the object of this game is to figure out where in the time line the
corkscrew should go. So take just a few seconds kind of look and figure out
which letter you would put in your mind where would you put the corkscrew. So it
turns out the corkscrew was invented in 1795 so that puts it at letter D. Now I
know what you’re thinking you’re thinking Erik that’s a hundred years
after the invention of the cork. What did people do for a hundred years?
Well that exact scenario came up when I was playing this game with some friends
and so we joked about it for a little while. But you know a few days later I
found myself sitting in front of the computer going down an internet rabbit
hole about what it means or where the invention of the corkscrew came from and
I chuckled because I thought you know a week ago I didn’t even care about a
corkscrew. I don’t even own a corkscrew and yet here I am looking it up and I
thought wow could we not do that same thing for kids learning in school. So
that’s the crux of my thesis. Does playing board games and card games in
the class can it increase the students interest in the subject? So while I was
doing my research I came across Hidi and Renninger’s four phase interest model. It’s
a model that kind of talks about how you take an external trigger and turn it
into internal motivation. So the first phase is a triggered situational
interest and this is what I call the huh phase. Where some thing triggers
some curiosity in you and you just go huh what do they do for a hundred years?
And then the next is maintain situational interest and this is where
you apply take some action to that trigger. So you find yourself sitting in
from the computer typing in the invention of the corkscrew. From there it
transitions from an external to an internal motivation and this is where we
get emerging individual interest and this is where you start find yourself
reading articles about incorporating board games into classrooms and what the
impact was. And then lastly you get to a well-developed individual interest and
this is where it’s actually part of your identity you find yourself earning a PhD
in educational psychology so you can bring games into the classroom to help
kids learn better because if we can trigger that huh moment in these
students we can motivate them to really explore
their world on their own. So tonight when you’re having dinner and you talk to the
person across from you at the table and you say hey did you know it took a
hundred years for the corkscrew to be invented? Recognize that your situational
interest has been triggered. Thank you.

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