26 thoughts on “Gamifying Education – How to Make Your Classroom Truly Engaging – Extra Credits”

  1. As someone who excelled in college when he had a sense of agency (3.96 GPA and 5 honors at graduation) and who has been unemployed for a year despite every conceivable effort, I just wanted to say thank you.

    You finally crystallized in that section why I've felt so…off. I'm a strong Type A who felt his entire sense of agency ripped away from him and is frustrated and hurt that he can't find employment. Plus broke. :-p

  2. too many problems in education today. 1) too much emphasis on memorization versus intuition 2) the same path for all students, even when their interests vary to significant degrees, 3) The education system does not adapt to the most pressing issues the students are having. Students keep moving forward even when there are significant holes in understanding. 4) students are just not motivated to learn. The process of learning is not enjoyable for them.
    I believe games and Machine learning are game changers for education and an informed society. I was so board in history class.

  3. Leave it to a Canadian Pixar animator and a small team doing these videos as a hobby to be better at teaching millions of people than most teachers and professors throughout much of the world. My school had a point system that worked well for helping students stay on task and earn points that got used for various purchases, and a year end auction of items that got donated to the school. Unfortunately, the school fails in so many other ways, that a lot of students willingly ignore the topic of the class and take a nap or read/do something else more interesting to themselves, knowing they will get penalized for it. I always had an interest in Japanese mythology while growing up, go figure, when the teacher wanted us to read along through a story about some African small town villager, I had no interest in it, because of my own life in a small rural farm town I fought long and hard to disassociate myself from. My life experiences throughout the entirety of highschool has been as productive as all the time I spent on my Tamagotchi. If I got a do-over, I would have dropped out of school when I was 14 (year 2001) and never look back.

  4. I want to say a big thank you to the Extra Credits team for this episode from long ago. I am using the topic of this video as a jumping off point for a research paper for my grad class on ethics and technology in the classroom. I plan to talk about Reality Ends Here and Classcraft as examples as well. I can't remember the last time I was this excited or motivated to do a research paper. 🙂

  5. my school uses the genaric A P B BB rate (a = advansed P= proficent(pass) B=basic (barley failed) BB (you failed like hard fail) ) it is sad i wish it had an A=40 P=30 B=15 BB=0 or some variable of that. sekighara–> wikipedia—> monarch butterflies HA you have like 4 links i have 1(im only counting wiki)

  6. If a student wanted to learn on their own, wouldn't that be an intrinsic motivation? If a student were intrinsically motivated to do something then they'll be interested in a topic for a longer period of time than someone who is externally motivated. We're much happier doing what we want to do than what we have to do (which probably ties into agency)

  7. How about monopoly as a tool to get people learning?

    Properties could be countries/historical figures, and to buy that property you have to do a class presentation. Instead of chance/community chest cards that penalize you in game, you can have the option to make a poster about one of the planets in the solar system.

    The child who wins the game can have a pizza party or something.

  8. wikipedia link paths?
    if it works…
    what if 2 kids get the same # of zeldas links?

  9. Here's a problem I don't see addressed by this video or in my (admittedly brief) scanning of the comments: Grades are not the same as XP. Or at least they're not where I teach. A grade is supposed to be an indication of a student's achievement of curriculum expectations (That being said, grades are problematic too, but that's another topic). In this video, grades are treated as rewards. It would be unprofessional of me to award a student XP, and then have that correlate to an actual grade, for something another student has demonstrated (as described in the one hypothetical scenario where one student's achievement can unlock extra XP for the whole class). Still, I love the idea, but the XP/grade correlation has to have integrity.

  10. Are there any case studies when this kind of gamification has been put into practice in the class room? Preferably at the university level, or any groups that are experimenting with this?

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