201304-25 14.03 Future Trends in Games for Education and Training


>>Peter: Okay. This is Peter Smith. I’m the lead
for Emerging Technologies here at the ADL Co-Lab. I’m on a Katmai
Government Support Contract. I’ll be presenting to you on the
Future Trends in Games for Education and Training. Thanks for coming. Just a moment, the slide forward
button is not working. Ok, now it’s working. In preparation for
this presentation I started looking at some
of my older presentations that I gave when I first
started here at the ADL Co-Lab. I noticed that 5 years ago
there was a lot of things going on in Games that we thought
we’re going to be important. It was interesting to compare
that to what’s happening today. The first thing was that
it was really difficult to track activity in games. People were using games for
education in the military but how do we give them
a grade for it. How do we figure out if they
are doing the right thing? If they are just beating the game
or actually playing it correctly. The ADL Co-Lab is working
really .hard on the XAPI If you want to know more about that
then come to the Webinar next month. 3D was for installed desktop
applications only. I actually had a slide that said

0:01:40.840,0:01:42.140
“This is Google’s Interesting
New Steps to 3D on the Internet”. Now 3D is pervasive.
It’s everywhere. It’s on your mobile device
and on your web browser. WebGL is great gaming. It’s just not the case anymore
that 3D is something that is relegated to just be
on your computer. When we talked about Web games we were really talking
about Flash. Now, when we talk about Web games
it could be anything. HTML5, Flash, Unity and other platforms
that are out there to get games across the web now. In the actual console game space the big 3 dominated everything
that was happening in games. with Microsoft, Sony and
Nintendo. If you were making a game you were making it for one
of those companies. Now, mobile games have
really became a big deal. There’s a log of divergent
market places. Other people are making consoles. The price of developing hardware
has gone down. Some of the big three are
questioning if they are going to continue in the future. Will this be the last
console from Nintendo or something along those lines. All these questions are
being asked. People thought that PC
gaming was dying. Some people still think that
PC gaming is dying, today. It’s not. Right now, PC gaming is
having a renaissance. There is a lot of new stuff
happening. A lot of creative people are
using the PC as their platform because it’s the open platform. It’s also, in some cases,
the most powerful platform as the consoles are beginning to age. We were talking about
motion control as something that was maybe going
to have potential. We would say “These Wii remotes
are kind of cool. I wonder if other people will
use them, or we can come up with really
cool applications to use them.” Now, every platform has
Motion Control. The new Xbox 360
is supposedly going to have a connect to with it
right at launch. The new Playstation4 has that. The is still using the
same Wii controllers. The PC is getting in the new
more interesting controller which I’ll talk a little
bit more later. Social Gaming. We were saying
that social gaming has potential. I wonder if it can be this
new way that we all game? Everyone got really excited. Then we said, wait this
really isn’t very social. It’s really asynchronous
multi-play. It’s on its heals now. A lot of people are moving
away from social game space. Second life was dominated by conversations about
virtual worlds. Like, oh we’re in second life. Now there’s open-source and alternatives to second life. There’s also a lot of different ways to think about how
virtual worlds exists today. It doesn’t always mean the
same kind of virtual world where you have an avatar
and you walk around in there, but everyone is in the same world. Mobile was coming up fast. I actually have a slide that says “Where is mobile going to take us”, “Is mobile games going to be
important”? Mobile is here to stay. Mobile is almost replacing
everything else. I wonder if on the
consumer side we will have PC’s in our house all the time. Or if we will figure out a
better way to get tools like word, office tools
on mobile devices. I know they’re there, but they don’t seem to work
really well. We had this idea, that cloud
gaming was in our future. The game gets played on the server
and gets streamed to the player . Cloud gaming came and went. Along with the companies who
were pushing it. OnLive and Gaikai, a company that got bought
out by Sony. It’s still around, but it’s not as
big of a discussion point as it was. And then, we were really talking
about Gamification having potential. Gamification also brought up,
how many buzzwords can we have in one space. This slide says “How many
buzzwords can we fit on one slide. But now, badges and extrinsic
rewards are being explored heavily as this potential avenue for
getting people interested in content that they would not
otherwise be interested in. The things I’m really interested
in today’s landscape is: New Devices for Games, New User Interfaces, Easy Content Creation, and how Big Data is changing
the landscape as well. We are going to dig into
each of these. So, New Devices for Games. This is kind of the overview slide. I’ll be talking about each
of these sections separately. We are at a point where we have
a New Generation of Consoles. In the past we would say that every
five years we will have new consoles, and every five years we will
make a jump from the Nintendo Entertainment System
to the Super Nintendo. Or even more dramatic, like the Super Nintendo to
the Nintendo 64. With these kind of jumps
you would say, Oh my gosh everything’s different now. Now it’s more about the
user experience than it is about the
technology increasing. So, we can build 1080P
graphics on all these systems. What are we going to
end up doing in the future? Well, as we’ve seen from Wii U, we’re going to be borrowing
a lot from mobile and adding things like
second screens. Nintendo actually put out
an app yesterday so you can access some of their
technology on the iTunes store and get on the Wiiverse
from your mobile device. They obviously have a screen on their current console
to the Wii U. With other consoles, we don’t know what Xbox 360
is going to look like. If it looks like that device
on the bottom there it will really surprise me. That’s obviously
very touch screen influenced. The Playstation 4 controller
actually includes a touch screen. in between the two sets
of buttons. So, the triangle square buttons
and the arrow keys. That’s a touch sensitive
space there. You can use it as a touch screen. It’s not a screen where you
see graphics on it but it is a touchable surface. Because of that Gaikai purchase I mentioned earlier,
they’ve added a sharing function. So you hit this button on
the Playstation 4 controller and you can start sharing
your game. So, you’re playing along
and you hit share and your friends can come
in and watch what you’re doing. They can actually talk over
what you are doing. If they have already played
that part of the game, they could take a role
as your coach in the game and tell you how to play
certain parts. If you get to a point where
you can’t beat this part you can actually hand over
control to that player. and they can jump in
and beat the part for you. You can imagine if this
existed in some of our learning simulation style games. If PDS II had this
where you could just jump in and say here’s how I got
through this part and then jump back out to allow the
person to take back over control. It will be a very
powerful tool. This type of thing is based on the popularity
of TwitchTV. TwitchTV is a system where
you can stream your current video games that’s on
the PC out. The new Wii U console actually
has TwitchTV built into it so you can stream your games. Some of the bigger profile games
where there’s a top person like Command & Conquer or a game
that gives the top two players, they’ll get more views on
TwitchTV stream than everything but the major
sports on ESPN. So, anything on ESPN 2,
the Spelling Bee or the World’s Strongest Man competition. Some of these TwitchTV streams
are getting more viewers. YouTube has this thing
called “Let’s plays”. This is where really good
players or really entertaining players will play through a game
and talk about their experience. Some of these guys have
a million+ viewers as well. OnLive, which was a console
that streamed video before, also had these features. Because it had such a low
use rate probably no one will think about it or they will
think Playstation 4 created it. So, I wanted to mention here
that it’s something that this technology allows for
is coming and it’s pretty cool. The other thing is, the console space is
really becoming open, right? So all the Big 3 consoles are
using the ATI graphic chips. So what’s Nvidia doing?
They’re powering all these Android based consoles that
are under a hundred dollars. Which just started
shipping out in March. The $99.00 Android device made
$9.5 million on Kitckstarter. This is a site where you say
“I want to build something cool, will you give me
money to build it and I’ll build it
and send it to you?. A lot of people jumped in.
They gave them $9.5 million at $100 a pop to get these
devices in their hands. They’re going to be at
Best Buy and other store’s soon. 10,000 developers said,
Oh we really need to build this kind of stuff. They also have that
touch screen on the controller, so if you have an Android game
you can almost have it working without much effort. It’s going to add a
little STK to those If you touch this button
it does this activity. Other players in that space
is GameStick. It’s the $79.00 worth
version of that. The whole console is that
little USB key looking dongle. But it’s a HDMI one, you just stick it in
the back of the tv. You have that controller and you can play all the
games that are on it. The device fits inside
the controller so it’s easy to transport
the Android device. There’s also Project Shield which is straight from Nvidia. Again, an Android based device.
It’s portable, has a small screen and shuts down like a little
clam shell over the keyboard. Pop it open. I actually
played a version of ARMA on that which is the VBS2
for the consumer. It’s very powerful already. The people at Nvidia are
saying that they expect that they will be able
to outpace consoles because they are going to
put a new one out every year. They will have the
newest chip every year. So before a five year
cycle on a Nintendo, they’re going to have
five of these out. So on the fifth one,
they’ll be way ahead. It changes the way that we
have to think about these devices. It used to be that you invest
in a platform and then you invest in games
on that platform. Now, it’s almost a disposal model. Where you say, I’m going to
spend $100 on this one this year and $100 on the one next year. If I don’t like how that one goes I can just try the next one. They are going to be
competing head to head in that kind of marketplace. We might end up where we have
the Apple and Android versions. But, for right now,
it’s anybody’s marketplace. It also means that from a
learning perspective, we don’t know what platform that people
are going to be targeting or what they’ll be expecting
to play with. Steam Box. So Valve’s software is
rumored to be working on Steambox. In 2011 Forbes reported
that Steam had 70% of the Downloadable PC Market. This is roughly a $4 billion
market. They are a huge player
in the space. Everyone’s trying to get
their games onto Steam. In the Endy community or
PC Renaissance that’s the place where everyone’s
trying to push their stuff. They are probably the first
real competitor to the Big 3 in the console space that’s
come along in a while. They already rolled out
something called Big Screen Mode so you can connect your
PC to a television. You hit a button
on your Steam account and it becomes a tv experience and you can play
your games already. What they’re working on is
a smaller version of that so it’s easy to just
connect to your PC. So at the same time,
the tablet marketplace is really heating up
as far as how they’re going to be able to
compete with these experiences that you expect to
be PC only in the past. The Razor’s Edge Tablet has a Nvidia 640M
Graphics card. A Intel I7 chip in it. Full Windows 8. It runs games at full speed. It’s just like having a
really powerful PC with you, but it
fits in your backpack. So, mobile is going to
become the norm as far as a computer
is concerned. It’s not going to be that
underpowered supplement that you take with you
when you go on travel or the well I guess I
could live off of my tablet for the weekend. No, you are going to living
off of your tablet and connecting it to a base at
home with a bigger monitor. Outside of the actual using
PC chips the mobile chips are getting a lot faster. Tegra 2 is what you are seeing
in a lot of stuff today. Tegra 4 is supposed to be 6x
faster than Tegra 3 which is the top of the line for today.
And 22x faster than Tegra 2 which is what you see on
your mobile devices today. Which means that in your pocket
you are going to have a more powerful computer than you
have on your desktop right now. So, the next time you renew
your cell phone contract you’re going to have
a more powerful computer. Everything is going on the web
and the web is going on everything. All those consoles have
web player on them. They have the potential
to be able to play HTML content. Some
people aren’t supporting it. Mostly because they are not
sure if that content will take away from their money
on their game sales, native apps. It’s everywhere now. HTML5 launched a open software
available in that space. We’re working on the virtual framework. The picture there is from
the Sandbox application that Rob Chadwick presented
on last month. It might have been two
months ago now, but he presented on it recently. We’ll
have a link for that available in the resource
section from this talk. Unity3D is available on
most platforms. Any type of consoles, even the Roku tv box
will get 3D content now. Flash is also still
on everything. There’s a lot of talk about
the death of flash. It’s probably not being
used as much, but if you are wanting to work
on a PC that someone has today Flash will run on it. It’s also getting on mobile
devices through the Air API. New User Interfaces. I’ll go through each of
these as well. Near Field Communication (NFC).
You may not have heard of it before. You may be thinking I’ve
never seen this before, but you have. If you bought a
book at Barnes & Noble in the last few years you’ve seen the
RF ID tag that’s in there. Those things are readable
by NFC devices. The Wii U includes NFC
right in the controller. If you live here in Florida
you have an EPass in your car. It uses the same technology
that we are talking about here. It’s also the kind of stuff that
people are talking about when they say Google wallet or those ads
where you can hold your phone up to someone elses phone and touch
it and transfers videos to their phone. Those are all using NFC.
Disney has a thing now that if you stay in one of their
hotels they give you a wristband. That wristband will allow
you into all the parks. It will also allow you to
purchase anything while you are in the park. The parents can set limits
for the kids so they can go around and do whatever
they want with this wristband throughout the day. It’s all tracked. It’s water proofed so
you can take it in the pool. It allows us to track
all of our interactions. So, are these things
going to be in every device that we have at some point.
It’s a good possibility. I saw that police are going
to start selling these. Markers so you can mark
something and drop tiny little RF ID’s all over it
and have these tags. Cop Dots. So, you will actually be
able to track all of your devices by markering them
with these. It’s something that’s huge in
the kid’s marketplace & software. Inside of each of these
Sky Landers is a NFC chip. The chip records the
status of that toy. So if you play with a toy
and you get it to level 4 and you unlock a couple
of different items with it. You can move it around
from your computer at home to your friends version
of software in another place. You’ll have those same
statistics on it. You can actually trade it and say I have one that’s
one level up than yours. I’ll trade you for two
of those new ones. This is a billion dollar
revenue stream for ActiVision. They’ve sold over 100
million of these toys for $10 a pop. Now the
giants are $15 a pop. They have another set coming
out soon called Switch Force. You can take these apart,
trade parts on them and build your own new characters and
play with them in the game. So, of course, everyone else
said I can do that too. There’s a Disney one coming
out called Disney Infinity. It’s going to have every
Disney character imaginable. You can put these things
inside a game and then in the game is going
to be a free building Disney Imagination toy box.
So you bring them in and you can play with the guys
from Monsters Inc along with the guys from the
Pirates of the Caribbean at the same time. Nintendo is jumping on board
with the Pokemon version of that. Which, you got to collect
them all, right? You’d imagine that we could
use these inside of dog tags or something that we carry
around with us. It’s already used for a
scanner to get in the door. So maybe that would be how
we track our own personal learning as we move from
device to device. One example of moving from
place to place using the NFC as your key is a game called Sorcerers
of the Magic Kingdom. It’s a card game that takes
place at Disney in Magic Kingdom. You have these cards, one of them is a key with
a NFC chip in it. You find these hidden portals
all over the park. You hold your key up to
the portal and it unlocks a window that was
previously hidden. It might be that a screen
opens or something that looks like it was a display. Like the train schedule
on the Train Station that turns into a portal.
There’s ninety minutes of original Disney animation
where all the villains return and try to take over the park. You have to fight them. You are a sorcerer and
you hold up these AR cards. The augmented reality cards
get identified by camera. It lets you cast different
spells as you go through. You can level up, play
through the game to become a Level 1 Wizard or a
Level 2 Wizard. They’re using the real maps
from the park and it has you going to new places
and learning about what’s happening at that
location inside the park. I’ve been going to
Disney for 33 years now and I’ve found new places
or new things that are happening in the park
that I didn’t know about. I could imagine if this
was learning content or arm boarding content
at a new place of work. They could be explaining how
this location works or how people in this office work as
you move around and play the game. AR is a good segway
to that particular project AR is also becoming
really big. There are two main types.
There’s the markers and cards kind of type which is available
in all of you mobile game systems. So, if you have the 3DS or
you the Playstation Vita or you just have a Iphone, there are AR Games that
look for markers. It will allow you to interact
with characters by moving the cards around or moving
the vice around the cards. The other version of this,
is the Overlays which you use with your
GPS and your compass to figure out where to
point your phone at. It says there’s a pizza
restaurant 2 miles this way or someone you know over here. They’re using it for tours
around different locations. So if you go to the
Ponce Inlet, you can learn about
Ponce de Leon. It’s really something that
kids today are growing up with and they expect these
type of experiences. It’s going to be more prevalent
once Google glasses come in. I don’t know that Google
glasses themselves are going to be the
games changer, but that market opening up
and people started explore what we to do with these kind
of like lightweight glasses that can do the kind of
AR overlays are going to change the
way we interact with things. It might be five years
from now that I’ll say, I started to say this was
kind of interesting and we should really pay
attention to it. Now it’s the old thing
that we’ve been doing for four and half years now. Google has a game that
uses AR that you should check out if you have an
Android phone called Ingress. It gets you walking out to
new locations and trying to build
energy points up by interacting with different
objects in your surroundings. So, you can learn about
the community while going outside and getting
exercise as well. The Oculus Rift. This is
really the idea that Virtual Reality was something that we
sort of abandoned at some point. Virtual Reality seemed like
it would be cool, but it was too bulky, too hard to keep from breaking and it seemed like no one
was looking at it anymore. Then, the Oculus Rift
came out and said, Hey we actually figured
out how to increase the field of view and we’ve
overcome the need for these complex lenses by using
shader technology. You have a single lens
focusing on the screen, as opposed to a whole
set of lenses to try and overcome a
warping that would occur. They counteract the
warping by using shaders. So if you see the top picture
you can actually see an image of what is being
displayed on those screens to get a decent image on
your eye. They improved the field
of view and they’ve cut down on the delay. The refresh rate has
highly improved, so you have a reduced
“sim sickness”. In the bottom picture
it shows that people of all ages are
able to use it. If you have an opportunity,
Google the video Oculus Rift Granny and
experience her seeing that. It’s the best thing that
she’s ever seen. She’s going around
in Tuscany. She says “I’ll always
remember my trip to Tuscany for as long
as I live”. A lot of games studios are
getting these now. It’s a relatively inexpensive
piece of technology. I think the kit is $300.00 You can order them on
their website and get them integrated into
your games pretty fast. This is the type of things
that kids today are going to have and they’re going to
expect these type of experiences. Perceptive Computing. It no longer true that
computers don’t know if we are there or not. They are going to have
tracking devices in them that will know exactly
what you’re looking at, how your head is pointed,
where your hands are, what your fingers are doing
and where your feet are located. There are a couple of people
that are looking at feet, but I don’t know if that’s
really going to catch on as much as others. So, we did see a video
recently of people on the Oculus Rift on a
omnidirectional treadmill. Again, that’s something you
should Google and checkout. They were definitely using
their feet a lot. Seemed like playing a
First Person shooter for a while. Perceptive Computing is
stuff like, the Leap Motion like that
top picture there. It’s a little tiny USB
key size device that can easily be integrated
into a laptop. It can track
with great accuracy the location of your
hands and fingers. So when a person’s reaching
with two fingers to grab something, it knows he’s
trying to do that and can manipulate the object
with finger motion. Intel’s Perceptive Computing
is kind of like the Kinect but it’s able to track
closer to the device. So if you’re doing things
in front of the computer it can track you there. This is a $150.00 device. We are talking about really
inexpensive technologies that are going to be
integrated into our computing experiences
sooner rather than later. Eye Trackers are coming. The bottom picture is a
picture from Minority Report. It’s almost laughable
that five years ago we would say “Oh my gosh,
we have to have interfaces like they did on
Minority Report”. Today we go,
why is he wearing gloves?. What does he need
that stuff for? So, the minority report
interface is the old busted interface now. It’s absolutely amazing
to think about. Brain Machine Interfaces. The Mindwave, an EEG for
under $100.00. You get what you pay for. It’s not as good as these
EEG where you have to put a bunch of gel in
your hair and have twenty different receptors
on it, but it works. When I was at GDC,
I actually drove a helicopter using one
of these. So, if you think left,
the helicopter moves left. If you move right, the
helicopter moves right. It’s mind-boggling to think
that that’s possible especially for a $100.00
device. There’s a lot of other
one’s of these available but this is probably the
cheapest one. The picture in the middle,
is actually a piece of Emotive Headgear. It actually decides if you
are happy, sad or not. It moves those cat ears
depending on your mood. If you are emoting
a happy feeling it will perk up the ears. If you are sad,
they will lean down. That, in itself, is not
an amazing learning experience. But what if your computer
really did understand that you are having a
bad day or you have some emotional need and
right now isn’t the best time to ping you
for your training. Your human managers know
that and they try to catch you at the
right time. Now your computer
can say, we probably shouldn’t
send this to them right now. Let’s wait an hour and give
them a chance to calm down. Moving on from the
hardware side of things. Let’s talk about
Easy Content Creation. I think it’s really
interesting that there’s all these new tools
coming out to make games. Some of them have been
around for a long time. Unity and Unreal have
been around for a while. Scratch has been
around for a while to teach kids how to program. In the middle we have
these tools that make game making really easy. If you go and look
at Game Maker which is probably 10 years
old now or maybe more. It started out as a
joke application that kids could use to
make little tiny games. Now there are professional
level games that you download off of Steam that
are built in Game Maker. We’ve ran the Serious Games
Showcase and Challenge and we’ve had Game Maker
games turned in. They’ve placed and
become finalists. There are applications like
Stencyl that leverage’s Scratch as a programming
language. It lets you output
flash content. Game Salad which makes building
Iphone games really simple. Looking at that one. It has a Drag-and-drop
code editor. Simple actor based
level editing. It outputs things for
iOS and HTML5. If you were to go home
tonight and say I’m going to make a game
and downloaded a Game Salad for free. You could have a game
running by morning. I built my first game in
Game Salad in four hours. If you didn’t have any
experience in these type of things before you might
do it in a day. Stencyl leverages Scratch. Scratch is that top
image there. It’s really a block building
programming language. You drag the blocks
together and you get actual code that comes
out of it. It outputs Flash. It has asset and scrip
sharing platform. It’s multiplatform so you
can output applications for the desktop,
for flash or for iOS. They are working on a
HTML5 version. You can add your own code. So, if you don’t like
the blocks or you don’t have a block for something you can go in and edit
the actual code. You could edit the code
and add SCORM code. It’s straight up
action script. We have applications in Action
Script that work with SCORM. I don’t think it would be
unheard of to do it. The actual editor for
building the game looks a lot like a art tool that
you might have. Where you might draw levels
instead of drawing lines. The idea of building
your own content is now something that’s
expected in games right now. It’s not just that we are
going to build our own games, but once you build your game
you expect to be able to build your own levels
for that game. Maybe build a new game
inside of the game. Now that these tools are
getting used, it’s not like you are
using professional tools. You are using tools
that kids use. Kids are using these tools
to build new levels, and Little Big Planet. Portal 2 has the portals
for physics where they take portals to schools
and kids learn about physics. They figure out how to lay
out different portals and where people land. The level editing tools
for that are incredibly simple and
are embedded in the game. Even small games, like Qube
Space, has a editing tool where you can draw 2D things
and layers of your object. It’s the bottom picture there. Then, that becomes your
character in the game. I saw that at GDC. They said here’s a
bunch of characters that my eight year old made. They were very impressive. It’s an amazing tool in
a 99 cent application. We are starting to say, Things should be Minecraft
Easy which is a new paradigm. Minecraft is a game
where you can run around and break up blocks that
make up the terrain. You can build new things. You have a little crafty
table to build new objects. You can build incredibly
complex objects. In the bottom picture
is a picture of a house. I was reading online
yesterday that some museums are getting ready to put
a model of all of Oakland Oakland in the museum
built in Minecraft. It’s just a really easy
building environment. I’ve played and built
stuff with 5 year olds. It’s being used in
education today. There’s math lesson plans
being ran in Minecraft. There’s how much volume
will fit into this object or to build a house
that can hold five guys. Just a quick note about
their creators. Markus Persson who was
known by the name Notch and his partner were named
Titans in the 2013 Titan 100. This is the annual
list of the top 100 most influential
people in the world. There named on that list
as far as Time is concerned. In the user vote they
came in Number 2 behind the leader of
Egypt, Morsi. They are both 33. I’m 33 as well, and I
didn’t make $237 million in 2012 unfortunately. It’s an amazingly
profitable project that people
are enthralled by. They are also doing
really good things for the community with it. They are launching protected
servers for the kids. They gave a source
code to teachers so they could build more
impressive learning with it. They are really
supporting it. I think it cost $26.00
to buy it now. It’s worth it. A lot of kids are learning a lot. In fact, a lot of people
have jumped in the “I could build something
like Minecraft – Space”. FortressCraft made $1 million off of a knockoff
on the Xbox 360 IG. If you can’t really
think in the 3D space, Terraria has a 2D clone. Patterns – Linden Labs
built this Minecraft thing with triangles
instead of squares. It’s an interesting
take on the space. Roblox is actually
older than Minecraft. It’s a game creation
platform for kids where you build everything
with the same kind of blocks. CraftStudio which went
into beta yesterday is a multiplayer game
creation platform. It’s highly inspired
by Minecraft. You can build all your 3D
assets using block building things, Scratch to build
your code and make games with other people at the
same time. So, they can all be
in the same editor editing the same assets
that you are editing. Building things together
as a group. Voxel Farm, which is
the bottom picture. The picture doesn’t
do it justice. This the HD style
version of Minecraft. Where there’s building with
blocks, but you can also use smoothing tools and
make things more polished. There are many, many,
many more types of these Minecraft type of
applications including the VWF
Sandbox from ADL. We added this block builder
mode so we could figure out if this is a good
way to build things. I don’t think that we’ve
found the perfect balance. It’s something we’ve
done as an experiment. If you go to the Sandbox
application, it’s going to be listed under
Resources. This mode is in there and
you can play around with it. Linden Lab’s is doing this
thing called Patterns. They’ve kind of rebranded
themselves as the makers of shared creative spaces. They are not just a Second
Life company anymore. Second Life is great and
made them who they are today, they still do it but
they are diversifying. They are becoming these
people who just make places that you can
create things. So, Patterns is a
Minecraft clone where you can use triangles. Dio is another one
where you are kind of building a 2D space. It could be an interactive
narrative or a set of images. Whatever you can tie
together into a space for people to go through
and explore your space. Creatorverse is a 2D
physics toolkit. It has easy sharing
of worlds. You build a 2D world
about the physics of baseball. You can put it up
on their site. Other people can
download it and try the same
space out. It has an idea like
Microworlds that not everyone needs
an avatar walking around, talking to each other
and working together. Maybe they’re building
things together or maybe they are in a
world where they are experiencing together a
place someone else built. It’s not always having
to be in the same place at the same time. Versu is kind of off in
the left field. It’s a new take on
interactive fiction with intelligent agents
playing roles in interactive stories. You might play through
Withering Heights and all the characters
play one way the first time you play. The next time you play,
they all choose different paths for
themselves to play through. You can also switch
between different characters and you
play as them. Now your character becomes
an intelligent agent. I think I’m getting a
little confusing with that, but you could take a
character from Wuthering Heights and put
him in a Sci Fi world. You could see how they
start communicating. They’ll try to talk and
find things to talk about. In a presentation I was
watching from these guys, they were saying that they
put a bunch of people in a world together and they
all broke down to talking about the weather. They said, they knew they
had the simulation right at that point because
that’s what people who don’t know about the same
things do. It’s really interesting to
see where leaders in these spaces are going now. 3D Printing. This is a little bit off
from the other creation things, but I think it’s important. People are able to create
their own stuff now. We could even start sharing
board games. We don’t have to go to the
store and buy a 40 lb box. I obviously play more
European board games where the box is slightly
heavier than the monopoly box. You don’t have to go and
buy the whole board game. Why not buy it online
and print the pieces and play at home. The Ouya console as I
mentioned earlier. When they started shipping
they also put out the 3D models
for their case. So if you have a MakerBot
you can print your own case. MakerBot is a $2000.00
3D Printer. There are other ones
out there. So, if you have a 3D
printer you can load these styles in and
print your own cases. I think we’re going to get
a really cool set of cases where they have
Super Hero style ones or Steampunk ones
coming out. If you had a special one
for your organization you could print your
own case for that. You can also print pieces. For example, the Foosball
pieces down in the corner. If one of those broke, where
do buy a new Foosball guy from. where do buy a new
Foosball guy from? I don’t even know where
you would buy one from, but you could easily
print a new one. If you don’t like the colors
of the ones you have. You don’t want all red guys. You want blue guys,
so you switch them out. The other guy is a
character from Spore. Spore is a game where you
can create your own characters. It really easy to do it. What if you could print the
character that you created. You have all these
experiences with them and you can print them out. You can have them as
a memory. You can write one of these
into a chip, stick it on the bottom, reload that
character when you go to a friend’s house in
their version of the game. I think the sky’s the limit
in what we can do with this. So, the last area is Big Data. I think Big Data is a lot
different than the other areas. It’s something that we are all
struggling to get our hand around. In games, we see people
using it in two ways. One is Leveraging Date
for Play and the other is
Processing Data. So in Leveraging Data, NASA gave Topography
Data to EA and they brought real slopes
into SSX Snowboarding. So, this will save them
money so they don’t have to go there and find out what
the slopes are actually like or by imagining their
own new slopes. It also adds new levels to
the game. They are able to use
the actual data from NASA. Zynga will actually
change the gameplay or the game characteristics
based on what players are doing on the fly
with statistics. So they get 10 million
players playing a game. They find out that 9 million
click on a button that’s pink. One million don’t click
on it and they made it blue. So you can try
different things. Like, what if we have
this feature. We can add it to 15,000
people and we have 10 million people
coming in to play. We don’t really care about
15,000 who don’t like it because we have millions
more behind them. They’re doing that to
change the game and make it better for
everyone in the long run. A company called Grockit
who actually leveraged the data they are
collecting on current students. They were able to figure out
how new students would perform in their network. So they would say, before
you bother taking the test we know you’re going to be
weak in this area, let’s help you. On the Processing Data side,
the oldie but goodie in that space is the
Google Image Labeler. This is kind of a game
where two people play together and they identify images. The data collected was used
to improve search results for Google Images. Fold.It is a game where
you fold proteins.. That data will be used
to cure diseases. The famous thing that
happened with Fold.it was that scientist’s spent
10 years trying to figure out the proper folding
for the protein that’s important for HIV. They couldn’t figure
it out in 10 years. In 3 weeks gamers figured
it out using this game. The creator is now
working on Duolingo. Duolingo is a Language
Learning game where you translate the internet
and people praise each other on their ability to
translate and who had the best translations. You start learning
these new languages while at the same time
translating wikipedia into multiple languages. This is the way we can
generate this Great Data in the future that we
haven’t been able to get. So in Applying this
to Learning. Learner expectations
are changing. It’s important to know about
these kind of technologies. Learner’s are being exposed
to these technologies and they are going to expect us to know
and use them appropriately. This goes beyond fidelity
arguments now. Do we need to have good
graphics now? It gets a lot more harry
when we have to say, do we need to have C-Chip
Tracking or AR goggles? How are we going to meet
our learners expectations. Also, we are getting this
push vs. pull mentality. We’re going to be
pushing learning content to people where they are. We need to know what
devices they have, how they can use it and how
they feel at that moment. You don’t want someone to
get dumped by their girlfriend and then say, this is a
good time for learning. And what they are going to
have available at the moment. You want to involve
learners in the process. So learners are the same
people who are using these games and expecting
to create content. Why wouldn’t we want to
leverage them into building learning content. They’re going to expect
to be involved. How do we prepare for that? Curation is going to be
more important than creation as everyone becomes a creator.
0:52/:22.910,0:52:24.269
The 80/20 rule is the idea
that 80% of the content is built by 20% of the people. Will that stand or will
everyone become a creator as the tools become
easier to use? How do we determine what a
trusted source is? Do we trust students to
build great learning? Are we going to allow them
to rate it and determine what is the best. Will they
rate it appropriately? They might say that was
the easiest to get through, not the one that actually
taught me the material. How do we figure that out? It’s an important problem
that we are tackling soon. Even easier creation. What are these new tools
going to look like? How are we going to get that
Stencyl and Game Maker style creation into a 3D
environment? Is it like Minecraft or
will that be trivialized? True ubiquity experience. How are these experiences
going to port as we say we have to teach
somebody something. We have content but we don’t
know what device they have. Is it going to work on
all devices? Will we stick to the
most common denominator? Will we start building things
that’s great for each different piece of
equipment that’s out there? Start Generating Data. I don’t
know if we know necessarily what information is important
yet or how we can process it. If we collect all of it
or as much of it as we can now we’ll
be able to try and figure that out
as we go. So, could you be part
of the future? You can participate in
some of the ADL activities that we have going on is how
to be part of the ADL future. We have a Learning App
Challenge that will be announced soon. That’s a competition for the
best mobile app for learning. Serious Games Showcase &
Challenge, a competition that runs every year for the
best serious game at I/ITSEC. You can participate in our
DADL Working Group Meetings. You can participate in
these webinars. There will be a Resources
pages for this webinar located at that link, which
will also be on the next slide. So, Thank you for coming. Again, I’m Dr. Peter Smith
here at the ADL Co-Lab. I guess we will be
opening for questions.>>Andy Johnson:
Okay Thanks Peter. We have just a couple
that came through. The first one. They are wondering if you,
Peter, can identify among those presented today. Minecraft, various games, etc..
that might lend themselves best for building upon
them because they have an open source or similar
research friendly approach.>>Peter: Obviously the VWF
that we are building here at the ADL Co-Lab
would be a good start as far as being completely
open source. Any of the other development
tools Stencyl or Game Salad have their own benefits
and weaknesses. I think you really have
to go digging into them and see which one really
works for the type of application you are
looking to build.>>Andy: Okay, great. The only other question that
didn’t get answered was your take on
the difference between simulation training and
game based training.>>Peter: Okay. That would be a whole
other webinar. I think it boils down to
the features in games that make them different
than simulations. Having goal setting,
having rich narratives. There’s probably
6 or 7 other things that would be important
to differentiate between them. I think that simulation
has more of a free world or Sandbox that you could
build all kinds of applications in. While a game is an
application that leverages one of those simulations.>>Andy: Great. There was a
follow-up question to There was a follow-up
question to the Minecraft. They’re asking if there’s
a STK available to Minecraft.>>Peter: I don’t know if
there’s a formal STK but there are people out
who are building on top of Minecraft. Honestly, I’m not sure.>>Andy: Okay, another
question just came in. Are there any best examples
you would site as solid, valid training with games deployed
with real instructional use?>>Peter: Yes. It’s a little difficult to
answer in a webinar format. If that person would
want to email me I can send them
some research. There are some things out there.>>Andy: Alright. Thanks Peter. There are
no more questions.>>Peter: Thank You.

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